I’m having an issue with lighting my interior spaces in Unreal Engine 5 when rooms are over a certain distance, here’s an example;
I’m using Lumen as default - all the lighting shown in the screenshots is moveable to the best of my knowledge
I’ve thrown everything I can think of at it to add more light - adding windows, skylights, chandeliers, and torches on the walls but it’s still pitch black at the end of the room - if I switch the view to ‘unlit’ then it’s better as at least I can see the end of the room
If the player get just a little bit closer it looks like this and resolves the issue as I can now see the end of the room
I think at the set distance, the lights are basically not rendered
I’d love to hear how the community would resolve this - be it better level design, some post process effect, can I set a minimum light level that isn’t pitch black … any ideas / thoughts / feed back welcome!