Lighting Issue

I’m trying to get rid of the “haze” around the light. I don’t have any post processing volumes in the area, and so i’m not exactly sure why it’s showing up like this… It seems to be bouncing off of more white materials when the lighting intensity is pushed up. I need the intensity to be as high as it is right now, but I don’t want that haze.

How can I get rid of it?



Place a post process volume into your level and make it Unbound. Then set Bloom intensity to 0.