Having an unusual issue when I’m setting my direct light to use Ray Traced Distance Field Shadows.
It’s behaving as if my mesh is not double sided. See: http://i.imgur.com/yVYSuQ1.jpg
However, when I deselect and make no other changes, I get the correct lighting solution. See: http://i.imgur.com/70OUBNS.jpg
What I’m trying to achieve is the soft shadows we all saw on the Paris Apartment demo, without having to split every wall & enter a high light map resolution.