So as you can see from my screencapture link after this sentence, you will see that the edge of where the light ends is harsh
This only happens when RayTraced DistanceField Shadows is turned on, and the reason I want that on is to get soft shadows depending on distance of the light.
I want to increase the radius of where the light effects the environment. Turning up the Attenuation Radius doesn’t work either. Any one have any idea of how increase the radius of this light?