Hi, I have a base material using world aligned textures and normal maps.
Here it is:
When the normal input is connected, the light from a dynamic spot light has a sharp cutoff.
Even when disabling the normal map in the material instance, using the plain blue 3vector, the light is still broken. When disconnecting the input completely and compiling the base material, it looks normal again:
Here are the settings in the material instance:
Is this a bug or is there something wrong with the base material?