#A Bug When Making Static Mesh From BSP
Dear Toxic Games and Alexander Paschall,
(I am writing this after reading your response, Alexander)
I’ve noticed that when I make static meshes from BSP,
the lighting model does not get build correctly.
There is an easy fix though!
(it is still a bug tho)
You go into the new static mesh properties
and click on this
you only click on use full precision so that the “apply changes” button lights up
you can uncheck it after that
once you click “apply changes”
the lighting model gets fully build
#Bug Resolution
Have a BSP turned into a static mesh do whatever “apply changes”, does at the time of its creation
Rama
PS: this is what worked for me anyways, please try my solution and let me know, preferrably with a static mesh that was just created from BSP