Lighting Inconsistent between BSP and Static Mesh

#A Bug When Making Static Mesh From BSP

Dear Toxic Games and Alexander Paschall,

(I am writing this after reading your response, Alexander)

I’ve noticed that when I make static meshes from BSP,

the lighting model does not get build correctly.

There is an easy fix though!

(it is still a bug tho)

You go into the new static mesh properties

and click on this

you only click on use full precision so that the “apply changes” button lights up

you can uncheck it after that


once you click “apply changes”


the lighting model gets fully build

#Bug Resolution

Have a BSP turned into a static mesh do whatever “apply changes”, does at the time of its creation

:slight_smile:

Rama

PS: this is what worked for me anyways, please try my solution and let me know, preferrably with a static mesh that was just created from BSP