I was altering a material and manually moved my directional light with ctrl+L and messed up my lighting, Had to rebuild it after rebuild everything looked fine until I entered PIE mode. Is there a way to fix this? I’ve gone through youtube and bing looking for a solution even followed a couple of possible fixes they didn’t work - All of my lighting has been on my map since day 1 I have not changed any of the default positions before today, I tried switching a couple from static/stationary to moveable while following a video. and I changed something in Exposure settings (post process) apart from that I’ve tried 2 light rebuilds. Any help would be appreciated.
Hey man, are you using sub-level instancing? if yes you need your lighting actors on the persistent level in order to see the lighting on PIE.
My world/build is just on a landscape map, I’m currently learning in unreal, I don’t know what Sub instance levels are. yet. I found levels I only have one Persistant.
I’ve found a fix, I deleted all my lights, then used env light mixer to set them back up, PIE mode now has light.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.