Hello,
I’m still fairly new to the Unreal Engine but the problem I am having is where I have one room where there is no sunlight casting into it (Pic 1) but eventually parts of the roof will open which will cast in the sunlight (Pic 2) but the light doesn’t bounce around the room and fill it compared to one of the other rooms I have done (Pic 3). I know this can be resolved by building the lighting while the roof is open but in doing that when the roof is closed for the first part of my animation there is a lot of light when there shouldn’t be. So I was wondering if there is a way to have the light calculate the bounces instantly as the roof opens or if you can switch between two different light builds at all?
Hopefully I have explained this well, any help would be greatly appreciated.
Cheers!
PIC #1
PIC #2
PIC #3