Hello all!
Sorta first time user, I have brought objects/materials/textures into unreal and tested out using it but this is my first strong time really getting into Unreal, from start to finish. I am working on a environment scene ( ref pic for example will be attached ) and I’m having some major issue with lighting. I made a default scene from the start ( with the chairs ) and I altered the skybox to a night time, but my real strong question is: for my scene, if I want the main lighting in the scene - which happens to be a darker cave- to be sunlight shinning through a cave entrance or hole in the cave ( from off screen ) how would one go about doing this? Best course of action?
I have been trying to get my head around doing this. Also what’s a good way to make a scene darker too? More objects to block out light ?
The First Image is the main reference of what I am going off of.
( Note: see how the sunlight is slightly coming in and shinning down at the witches house, I wanna up that a little and make that a strong light force but not overbearing )
The other reference after that is sorta what im looking for, just the over all feel, really rays of light ( i have god rays but maybe something better? )