Lighting from particle systems turning off even with fixed relative bounds set (4.16.3)

I am creating an environment for a school project and I’m having some problems with light coming from particles. When looking at certain places, the lights from the candles (used this tutorial to make them Unreal Engine 4 Tutorial: Candle Fire) and the fire (from the standard assets) turn off.

So like any person would I went directly to google and learned I had to go to the particle systems and adjust the fixed relative bounds. I changed both to -100,000 (min) and (100,000) max respectively but that does not seem to have fixed the issue.

I’ve attached two screenshots of the lit/unlit room using version 4.16.3.