Hey, so I’ve been working on this HUGE structure thats going to need to be lit fairly well, but I’m fairly new to lighting so in the past I have usually just messed with the intensity and attenuation radius. I set both of them to max, and I still have minimal lighting. I’d just like some help on how I could make these lights’ influence bigger, so I dont flood the area with tons of lights.
If you’re trying to light that with a point light then that’s not the way to go about doing it, exterior needs to be using a directional light. For things like say a burning torch that’s where you would use a point light.
Before you try to opt your scene, i would suggest to open a fresh template and try lightning there.
I bet your mesh will cause some errors. Better learning with stuff that is 105% working, or errorsearch is complicated.
This is nice too and i personal like it more, then other “lamps”. Unreal Engine 4 Tutorial - Emissive Lighting - YouTube
Thanks, I’ll try some things out