So I’m wondering what would be best in terms of lighting for a low poly game that should be able to run on a low end pc and maybe a tablet? I have no intention on using lumen.
I know dynamic lights are heavy on GPU, but I’ve had only bad experiences with baked lighting, like bake hanging after 10 hours rendering and stuff.
Also I’m thinking baked lighting could end up heavy on Vram.
my game is isometric, indoors, and supposed to only show one room at a time. Is there a way to bake lighting for only one room at a time?
This is an example of a room, mixing custom assets with placeholder polygon props:
And this is a polygon sample that I would be happy if I could achieve somehow, but has mostly dynamic lights:
What do you think would be the best approach? any other suggestions? Thanks in advance