Hi there,
Relatively new with using Unreal Engine! I’m having some errors when i import my mesh into UE4 and build the lighting. My mesh is all one object and has been unwrapped before taking it into UE4, it’s a pretty large object with approx 655000 poly’s, however it’s imported, i can walk around, im only looking to apply a flat grey texture to it which i have done. When i get to the final process of building the light it doesn’t seem to work and it gives me errors, i have attached images below.
If anyone could help me fix this problem id really appreciate it, as it’s part of my honours project for university i’m really hoping that i can get it to work properly. Nothing special, the main purpose of it is so that clients can walk around the scene and look at the architecture and get a sense of scale etc.