i build a little scene with some modular mesh pieces. i sculpted a bit and set up some materials to my static objects. so not a big deal.
Now i wanted to place some “Sphere Reflection Captures”. I’ve only one little Point light and one Sphere Reflection Capture in my scene. I changed the Viewmode to Lit and used under the cateroy “Build” the “Build Lighting only”. After a while of compiling i get this error message:
“Performance Warning No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene’s quality and lighting build times.”
I dont know what to do actually. Hope you guys can heko me.
But i have a short additional question. For a quick test i placed 3 “Sphere Reflection Captures” around one object. This object is standing on some tileable floor meshes. After building my light with the 3 “Sphere Reflection Captures” i got some material errors because of having same of multiple meshes.
Its because of:
the 3 near placed “Sphere Reflection Captures” ?
the multiple copied floor meshes?
the small placed Lightmass Importance Volume cubecage?