Lighting Error on some of my Meshes

So too add to the thousands of lighting errors that people have added on here, I was wondering if anyone has an easy fix to my problem here. This happens on a few of my meshes and I have no idea why. There is a weird black shadow on more than half of the mesh, I thought it might of been caused by the occlusion map so unplugged it and still no luck.

Any help would be greatly appreciated :slight_smile:

Bad uv’s are the no.1 cause of bad lightmaps. Without any other information to go one that is what it looks like from here.

Your lighting needs to be built-since it has the Preview marker there. If you have issues then it’s likely due to overlapping or low lightmap resolution.

The problem has previously still occurred after each time I rebuild the lighting. The UV are layer out and have a decent amount of padding between them. For this particular scene I have an atlas texture for about 8 meshes.

it might be low lightmap resolution or overlapping uv, you can check your uv in the mesh properties in content brower,

The light map resolution is 64 but when I tried much higher there was no change. The UVs are not overlapping either.

would u mind to screenshot the lightmap UV for us for better look?

Sorry for the delay, this is the lightmap UV

Fixed it with a sphere reflection capture

Your UV’s could be better too–for that mesh you only need one seam down the length and it will unwrap perfectly, like how you would unwrap a cylinder.

never though its reflection issue, but good for you that you fix it :slight_smile: