So too add to the thousands of lighting errors that people have added on here, I was wondering if anyone has an easy fix to my problem here. This happens on a few of my meshes and I have no idea why. There is a weird black shadow on more than half of the mesh, I thought it might of been caused by the occlusion map so unplugged it and still no luck.
Your lighting needs to be built-since it has the Preview marker there. If you have issues then it’s likely due to overlapping or low lightmap resolution.
The problem has previously still occurred after each time I rebuild the lighting. The UV are layer out and have a decent amount of padding between them. For this particular scene I have an atlas texture for about 8 meshes.
Your UV’s could be better too–for that mesh you only need one seam down the length and it will unwrap perfectly, like how you would unwrap a cylinder.