I’m trying to build a multiplayer game that should run on platforms with completely different levels of performance.
Is it possible to use for the same map completely different lighting models on PC and mobile?
e.g. baked lighting + dynamic lights on PC and only unlit materials on mobile?
More generally, how much can differ the same level on a PC and on mobile?
How can I implement a much simpler geometry on mobile?
Shall I simply hide programmatically objects that are possibly too complex for mobile?