Old games didn’t use advanced lighting, a lot used vertex shading which would be the same on all meshes. Doors are an especially difficult problem for all games these days since the lighting is so different on either side of the door.
Old games didn’t use advanced lighting, a lot used vertex shading which would be the same on all meshes. Doors are an especially difficult problem for all games these days since the lighting is so different on either side of the door.