You’re not going to be able to get dynamic objects to match the lighting of static objects, since the dynamic object can’t use the same lighting it uses a probe of the area to try and get the GI effect. This works fine for things like characters, but for something like a door you have lighting on one side that is very different from lighting on the other side and that will blend the light together in the probe. You can try to make a unique material for the door and adjust the coloring to try and match, but the only way to make it match exactly is to make the wall dynamic as well.