Dynamic mesh (e.g. player) and door/plat aren’t the same things. Doors/plats are BSP (in Q3) and can receive lightmaps. Dynamic meshes (characters, weapons, etc.) can not. So lighting on those won’t look like on the level, ever.
Dynamic mesh (e.g. player) and door/plat aren’t the same things. Doors/plats are BSP (in Q3) and can receive lightmaps. Dynamic meshes (characters, weapons, etc.) can not. So lighting on those won’t look like on the level, ever.