Lighting differences between attach/detatch mode in Elemental demo?

Hi, I’m brand new to UE4 and was testing out the Elemental demo, and was wondering why when you press Possess/Eject the lighting changes so dramatically?

Some examples:

I’ve not loaded up to look at this example specifically but when you eject from the camera for the cinematic there are likely post process settings set specifically for that possessed camera that when you eject you are now seeing the default settings.

If that’s something you want to learn about, have a look at the camera used for the cinematic to see what post process settings were used.