I’m relatively new to Unreal Engine (and super new to lighting as well!) and I’m having some issues with lightmap and light baking.
I’ve modelled and textured an asset and brought it in the engine. So I believe I have a good UV layout for the lightmap.
Here’s the model (with UV map as well):
And here’s the (infamous!) shadow glitch, that is super visible on the keyboard part:
My lightmap density is at 128, the mesh is static, and nothing on the UV map is overlapping, I don’t know what’s going on. I’ve watched videos on Youtube about lightmap and all, but I still can’t figure out what’s going on here…I’m sorry if it has already been talked about a million times before, I don’t know what to search for to find any solution.
If you need more information or screenshot to help, please let me know, I’ll send them as soon as I can.
Thanks in advance for the help guys, have a nice day!