Lighting channels also for skylights?

Due to the fact that DFAO Skylights work best in Exterior environments and not interiors, I originally had to switch the skylight off when transitioning into interior streamed levels. I too thought the introduction of Light Channels would allow me to keep the Skylight on for the exteriors so when you look out windows the shadows aren’t pitch black. I really hope this happens in the future because it would be very beneficial to my game.

Nonetheless, if not, there’s always workarounds.