Summary
Hi everyone,
I’m currently building an OG Deathrun map in UEFN (Unreal Editor for Fortnite) using the OG Health Bar and OG TODM.
I’m experiencing a lighting issue:
When I first load into the map, the lighting appears much darker and more closed than it should be.
However, if I respawn or change any setting in the settings menu, the lighting immediately switches to how it is supposed to look.
So essentially:
Image 1: How the lighting looks when I first enter the map (too dark / closed).
Image 2: How it correctly looks after respawning or changing a setting.
It seems like the correct lighting configuration is not being applied properly on initial load, but only after a refresh event (respawn or settings update).
Has anyone experienced something similar with OG TODM or lighting initialization in UEFN?
Is there a known fix for this, or something specific I need to configure so the lighting loads correctly from the start?
Thanks in advance for any help.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Steps to Reproduce
Launch the island in 5343-4317-4329
Start the game and load into the map.
Observe the lighting when first spawning in.
Respawn or open settings and change any option.
Observe the lighting again after respawn or settings change.
Expected Result
The lighting should load correctly from the beginning, matching the intended OG TODM configuration without requiring a respawn or settings change.
Observed Result
When first loading into the map, the lighting appears darker and more closed than intended. After respawning or changing any setting, the lighting immediately corrects itself and displays properly.
Platform(s)
PC (add others if applicable, e.g., PS5, Xbox Series X, etc.)
Island Code
5343-4317-4329

