I’m coming from Unity where you can assign objects to layers like you can in UE4, but you can also set up your lights so that they only affect the objects on the assigned layers. Is this possible in UE4?
Unreal 4 has a deferred renderer, so lighting is applied more or less like a post processing effect. Lighting channels therefore don’t exist and you cannot isolate individual objects.
Thanks for the reply. I had a game play mechanic that worked by turning on lights which would then light specific objects. I guess I’m going to have to rethink the mechanic or use some form of distance based transparency.