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Lighting build quality stored?

I was wondering if the lighting build quality (Preview, Medium, High, Production) is stored somewhere in the persistent or sub-levels. It would be great to have this information available to make sure that lighting is always build on the highest build quality for a release version.
I was wondering if that information could be spread to the map error log when lighting was only build in preview build quality for example.

That info is probably stored somewhere in the project, most likely as the last quality setting used. But it’s not super important, if the level looks fine on Preview quality then you don’t need to build it in Production

You can look that info at editor. Click build data and check asset actions.