Okay, so when I build lighting in my game, certain objects (Specifically my ceiling) get noticeably darker! I’m not sure why this is. Anyone else had similar problems? Did you figure out a way to fix it?
Most likely your lightmap is too low resolution and the darkness is the shadow spreading too far on the object since the pixels will be big. Also make sure your lightmap UV’s are set up well
I hardly know anything about lighting, but I do have “Cast shadow” off on all of my objects. I’ll look into light map UVs. Sorry for being such a noob.
Go through these tutorials: https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/