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Lighting Build Fails on linux

On Unreal Engine 4.12 i was able to build lighting after deleting a leftover library as shown here in the link (https://answers.unrealengine.com/questions/442960/why-does-lighting-build-fail-on-linux.html) but this is not working on Unreal Engine 4.17.2 as there is no such file to delete.
Lighting build stuck at 0% and then the Build Fails. Please help !
My Logs are here -:

Its still like that ! Same problem tried on linux mint and fedora too (Fresh Installed). Here is My log same on all the OSs i have tried after lighting build after downloading 4.18 now as you suggested

Lighting build completed but then my editor crashes when it was importing static meshes :frowning:

This Answer solved my problem :slight_smile: Thanks for help ! I was able to work on my openSUSE after running these two commands and allow multicasting.