On Unreal Engine 4.12 i was able to build lighting after deleting a leftover library as shown here in the link (Why does lighting build fail on linux? - Platform & Builds - Epic Developer Community Forums) but this is not working on Unreal Engine 4.17.2 as there is no such file to delete.
Lighting build stuck at 0% and then the Build Fails. Please help !
My Logs are here -:
Its still like that ! Same problem tried on linux mint and fedora too (Fresh Installed). Here is My log same on all the OSs i have tried after lighting build after downloading 4.18 now as you suggested
Lighting build completed but then my editor crashes when it was importing static meshes ![]()
This Answer solved my problem
Thanks for help ! I was able to work on my openSUSE after running these two commands and allow multicasting.