9:32:57 AM: [Interface:TryOpenConnection] Local connection established
9:32:57 AM: [GetMessage] Safely returning to 5035D26D with no message
9:32:58 AM: [MaintainConnections] Local connection has closed (5035D26D)
9:32:58 AM: [MaintainConnections] Removed connection 5035D26D
9:32:58 AM: [Job] Accepted Job 03C3DCF2-4E63F598-7AB8D8A5-F6CB6CD1
9:33:18 AM: [Interface:OpenChannel] Error: System.IO.IOException: The process cannot access the file
‘C:\Users\mail_000\AppData\Local\UnrealEngine\4.2\Saved\Swarm\SwarmCache\AgentStagingArea\A6630D7233BF47B3BBCF76BB4350A2B5.FDFDF0F54249B15E8B8AA199C37B6873.mtrlgz’ because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share)
at NSwarm.FSwarmInterface.OpenChannel(String ChannelName, EChannelFlags ChannelFlags)**
(Only one swarm process is opened)