I’m experiencing a bug using a slightly custom implementation of Lucen’s grass shader, namely that I get a lit up semi-circle instead of a full circle when I’m shining a light on it. For example here’s my flashlight on a wall;
But when I shine it on grass in the level I get this strange effect;
It’s very noticeable when the player is shining a light up a slope, not so much shining down from above.
Any insight into what would cause this would be appreciated.