Lighting broken with ortographic camera

I plan to use ortographic camera for my new game but I stumbled upon ‘little’ problem. Point lights do not work with ortographic camera.

Repro steps:

  1. Create new empty level
  2. Put a plane in it
  3. Put a point light with default settings so it will lit plane
  4. Put a camera above plane. Change it to ortographic view, setup it so it encompasses whole plane.
  5. Set a camera as active view target in level blueprint by using SetViewTargetWithBlend node (can be accessed from PlayerController object)
  6. Hit play

With deffered renderer you will see nothing, light simply doesn’t work. In forward renderer you will see strange artefacts: there are no shadows and most of the screen is covered with some dark pixelated mask as seen in attached screen.


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I’ve submitted to new bug tracker, but any idead how to fix this?

I’ve submitted to new tracker, but any idea how to fix this?