I plan to use ortographic camera for my new game but I stumbled upon ‘little’ problem. Point lights do not work with ortographic camera.
Repro steps:
- Create new empty level
- Put a plane in it
- Put a point light with default settings so it will lit plane
- Put a camera above plane. Change it to ortographic view, setup it so it encompasses whole plane.
- Set a camera as active view target in level blueprint by using SetViewTargetWithBlend node (can be accessed from PlayerController object)
- Hit play
With deffered renderer you will see nothing, light simply doesn’t work. In forward renderer you will see strange artefacts: there are no shadows and most of the screen is covered with some dark pixelated mask as seen in attached screen.