Hello everyone! I recently changed all my lights in my levels to be ‘dynamic’ lights to take advantage of Lumen. Unfortunately I found out it mainly requires Dx12 to have any real performance with Nanite. (if I am wrong pls tell me)
So I went and changed them all back to stationary and started the process of converting my game back to a stationary baked lighting game. Unfortunately the light BPs placed in the levels do not take the overall BP update. I attempted to revert to BP settings in the detailer and it had no effect. I even deleted the light and replaced it from the BP list… and as soon as I place it in level… it changes to Movable again… even though the BP is set to stationary. Seems like an engine bug?
Thanks in advance,
~Manny