Lighting artifacts on large terrain

I appreciate the reply!

Well, I’m not that interested in coining or mythologizing this problem as the infamous “shadow acne” and settling with it. I believe there can be a solution.

Check out this massive thread on the issue…

490 replies! Several theories about how Epic can solve this problem. Scroll down to the latest replies in 2022 and it’s just people saying “me too”. I would file this as a bug not a feature. Hopefully it’s not a “WontFix”. But if we are to all start agreeing that this is not Epic’s fault or problem because other engines do it to, then we are accepting the fate of the WontFix :smiley: And I do believe this can be fixed in code.

I’ll run through that thread later to see if I can find any acceptable workarounds, but it’s starting to look like Raytracing will be my default now.