I’m trying to texture and light my landscape properly. I created this texture on Worldmachine software and i put it on a material which i applied to my landscape.
The problem is that, as you can see the render is far too bright :
do i have to change the lighting ? Or do i have to adjust some material properties ?
I have also another issue about the lighting : i cant build lighting with light mass importance volume component. Why so ?
Thanks for your help