I’m trying to texture and light my landscape properly. I created this texture on Worldmachine software and i put it on a material which i applied to my landscape.
The problem is that, as you can see the render is far too bright :
do i have to change the lighting ? Or do i have to adjust some material properties ?
I have also another issue about the lighting : i cant build lighting with light mass importance volume component. Why so ?
My texture has the very same size as my landscape (2017 x 2017). I rendered with a much lower brightness on my texture in order to counter the over brightness render and it was clear that it was fitting perfectly.
Building lighting process remains stuck at 0% endlessly
Thanks ! it improved a lot the render not only in terme of quality but also in term of brightness as you cans see :
you could turn down the brightness of your texture in the texture properties. Also check your “auto exposure/eye adaption” settings -> there you can choose how bright the level should get over time
open “swarm” (you can see it in the systray) and check if something is moving -> sometimes it can take a while till it builds the light (but make sure that the lightmass importance volume just covers the parts which should get good lightning)
I switched it off, but i didn’t notice any change in the render
Where can i find “auto exposure/eye adaption” settings please ?
2.i looked for swarm agent, but didn’t manage to find it. Where is it please ? I just read that the swarm agent is launched whenever you build lighting but i only see this :
swarm showed it was moving, so the process wasn’t “frozen”, and it was very slow but the lighting was built. However i have some lighting issues as you can see here (notice that i strongly reduced the brightness of my texture) :
Thanks again. I changed it, building the lighting took an hour and the result is not worth the time spent. So i will refine static lighting at the very end of the creation process.