Hi, I am creating an environment using the VR template. In it I place objects that I modeled also in VR (adobe medium) which have complex shapes, they are painted with vertex color.
The problem is the following, I can not achieve that the models have defined internal shadows, in fact there is very little difference between the side that gives the light and the side that does not give the light. I have tried touching the resolution of the autogenerated lightmaps, I have tried generating different UV maps and nothing.
Another problem is that the leftovers appear jagged, in the whole project.
I understand that to make a VR project there are a lot of resources to limit, but I would like the lighting to be a little more accurate.
It’s like the models end up being quite flat because of the poor resolution of the shadows.
The models before being imported to unreal are imported to blender because I can’t import the FBX directly from MEDIUM
In the images you can see what elements make up the lighting of my scene. I hope you can help me thank you very much