I plugged an constant3 vector node into emissive color in order to change the color of an objects shadow, which works well enough in bright scenes- but when I turn the skylight intensity down the emissive color looks much too bright
I have to manually darken the emissivie color in the material editor.
Is there a way to automate this (the darkening of the emissive color based on skylight intensity) and/or a way to darken/lighten the emissive color during the game? (depending on the level)
Thanks in advance.