I’ve been working on a modular sci-fi interior, and finally blocked out a level I’m happy with, and apart from running in to the ever so frequent lightmass problems of shadow seams and the like, the main issue I’m having now is I’m just not really sure how to go about lighting it.
There’s a continuous strip of white light running along each side of the walls, so ideally I want to bring that in to the equation, I’ve tried spaced point lights but they still create random patches of shadow or highlights when they overlap.
I should also note that the overhead lights will turn off and the only source of light will be the emissive paint marks on the floors and walls, creating a much darker more atmospheric environment, so I’m mostly wanting to run with dynamic lighting here.
I’m fairly new to UE4 lighting but I’ve read over the official documentation and still not entirely sure where to go with this one, so I was just curious as to whether the folk on the forums would have any advice or tips for me to try?
Any help would be greatly appreciated and here are some example images below: