I’m making a top down game, and I’m looking to get an effect similar to if I just placed one giant spotlight on the map. That is to say - light in a large area with even light and one direction for shadows with edge falloff to black around the outside.
However, it seems clear that one giant spotlight isn’t the right tool for this job - I can’t put any angle on it without ruining the even light, and something about this type of light just doesn’t look good when enlarged this much.
So what’d I’d really like is to use a Directional Light with some sort of falloff volume or mask… or something.
Trying to get creative, I was even thinking of overlaying some sort of gradient material / texture over the map that bleeds out to the edges, but that seems like probably a bad idea for overdraw.
Any ideas? Thank you!