Ever since I imported my content folder to a new unreal project (provided by school), the lighting has been very bad, for all the students the file seems to work but as you can see the shadow is in a diffrent location that the mesh because I moved it. Thanks beforehand for helping me, I’ve been looking for a solution for weeks.
In all likelihood, shadows are baked in the project settings instead of being dynamic? Would exchange what looks like a level of AO baked on the ground. To do that, make sure your directional light is set to ‘dynamic’ and your GI solution is ‘lumen’, same for reflections.
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Did this resolve it?
I reimported the school file to an old file that had good lighting, but thanks anyway!
(I’ll leave this question for other people in the future with the same issue)