I am gathering experience in lighting my scenes.
It is getting better, but not good yet.
My current problem is, that I do not understand, why I have so much light bleeding in my scene.
The room is made solely of the pillars and plates. There are four plates between each pillar and the roof is a scaled plate.
I gave the lightmap of the plates much attention, it has a resolution of 128*128.
I am very happy, that there is no bleeding between the plates. But on the top and the bottom of the room, it is still very ugly.
Static lighting level scale: 0.2
Indirect lighting quality: 4
AO is on
Shadow bias 0
Contact shadow length length: 0.25
I hope, some of you are having a suggestion, what I am doing wrong.
PS: Just replaced the roof (which was one scaled plate) by many plates without any scaling.
That makes it better, but still not good.