I have a problem with my lightbaking.
I use a SkyLight and also a directional light to light an architectural scene. So that problem just appeared today, when I set up my directional light and use temperature to get my color.
Also I bumped up Indirect Lighting Intensity to 2 so that I have more GI lighting.
Now what I get is a green Ambient Occlusion. That desn’t make sense to me? Why is it like that?
On the Skylight I use an HDR for lighting. The Environment is slightly blueish to give it a more natural feel.
I can attach a screenshot if it helps you.