I’m having the weird issue where, whenever I add one mesh to the level from now on (doesn’t matter what mesh, I tried multiple),
my next lightbake is suddenly much darker then before (without changing anything light-related, only adding the one mesh).
After I delete the mesh again, and rebake, the lighting looks normal again… Pictures for illustration:
I had this in 4.11 already and upgraded to 4.12 today, but the problem persists.
Any suggestions? This has been bugging me for days…
Are you sure you’re building with the same lightmass quality level? My guess is that the first might be at maybe medium or high and then when you update it’s building at draft