I’m having the weird issue where, whenever I add one mesh to the level from now on (doesn’t matter what mesh, I tried multiple),
my next lightbake is suddenly much darker then before (without changing anything light-related, only adding the one mesh).
After I delete the mesh again, and rebake, the lighting looks normal again… Pictures for illustration:
I had this in 4.11 already and upgraded to 4.12 today, but the problem persists.
Any suggestions? This has been bugging me for days…