Edit: “viewmode unlit” achieves my desired effect, but I do not know how to have it always enabled.
I have been looking everywhere for a lighting tutorial to help me with this, but have failed to find anything to help me.
Basically, I want a method of lighting my game and maps that creates no shadows, but isn’t pitch black.
The reasons being, for the project I wish to create I want the game to be very visually clear, and removing shadows also would put less strain on computers.
If I’m not being clear, I’d like to reference the Light Amplification Visor from Ultimate Doom / Doom II / Final Doom (old games). I want their effect, but always enabled.
No shadows, no dark spots, no bright spots, just uninterrupted visual clarity.
Please, if anyone has a guide (preferably video), let me know. I’ve been avoiding tackling this issue for months because I can never find the solution.