How do I regain the functionality of this node in the material editor?
I just want to do something that should be relatively simple. Create a Blinn approximation and pop it into my emissive channel on a translucent material. I just want some cheap water. I have been looking at other people’s shaders but they are overwhelming to sort through.
In UDK I would have just:
((((CameraVector + LightVector)0.5 <normalize>) dot Normal)^Tightness)Brightness
But using a light vector is now illegal. How can I get around this?