Light through wall

Hi,
I’m having a problem with a stationary directional light on stationary mesh and I’m unable to fix it. Light filters through the wall, but only one; others don’t have the same problem even with the same exposure. There are also some small shadow artifacts.

I read that it could be a problem with the mesh actually having a gap so I recreated the walls.

I also read that the light on two sides should be activated.

I also tried to remove the reflection sphere, increase the resolution or set a specific lightmap.

Nothing worked. I hope someone can help me.

I think you’ll find it happens elsewhere if you move the light.

Does the mesh have depth? If it’s just a plane that won’t help.

Thanks for the reply :slight_smile:

It’s a mesh imported from Blender: I started from a cube for each room that I solidified individually and then join it, in doubt that it did not recognize the thickness. The first time I created it I always started from a cube and I worked only with extrusion, yesterday I thought changing the method.

The strange thing that happened is that once I imported into UE4, some walls were gone and flipping the normal didn’t help so I solidified again with a small thickness and the walls reappeared.

I tried to put a very thin cube in the middle of the problematic wall: it worked until I built the lights and then the problem returned.

I tried to play with the light a bit to see if there is other bleeding on other walls: Yep, the light thruogh everywhere.

RESOLVED

I solidified planes to create the walls and didn’t join them. I made each wall rest on the floor and gave it thickness. I then covered the thicknesses that remained visible from the outside with a cover made from a simple plane, extruded around the entire perimeter of the house. I exported the meshes without joining them.

I think the mistake was that the walls rested sideways to the floor and perhaps also that it had no thickness.

mmmmm… Try my solution, you can find it on my channel!

How to fix light through walls without adding solids or enlarging the walls