I’m trying to create a custom sky dome with my own material and low-poly sphere mesh. I found that ico-sphere in blender could be more useful for me because of it’s low polygon number. My ico-sphere just uses 160 triangle as opposed to engine’s SM_SkySphere’s 3968 triangles.
Everything works fine except light shafts and light bloom.
Here’s the one with my ico-sphere;
And here’s the one with engine’s SM_SkySphere;
I’ve also uploaded model files to https://ufile.io/32834
I’ve checked every attribute that SM_SkySphere has in blender and tried to do everything same in my model. Still, no luck.