Light/Shadow Flickering

Hey everyone, this is my first post here. I’ve been working on a project for a client for several months now but i can’t eliminate the flickering, i keep getting these weird light and and shadow flickering on various parts of the scene and furniture pieces. I’ve tried everything i knew and watched dozens of tutorials but no matter what i do it never goes away.
Here are some of the Fixes/Hacks i’ve tried so far:

  • Increased final gather quality value in the PPV
  • Tried both Virtual shadow maps & shadow maps methods
  • Tried Nanite both enabled and disabled on the objects with the issue
  • Tried using different textures on the objects with the issue
  • Rendered on different resolutions and AA values
  • Enabled virtual texture support
  • Enabled raytracing in Directional light and PPV
  • Now using Ultra Dynamic Sky plugin
  • Enabled distance field shadows on the artificial lights
  • Tried all three lights mobility
  • Disabled the fallback mesh that nanite uses (heard it might cause some weird shadows)
  • Enabled hardware ray tracing
  • All engine scalability settings are set to Epic (tried cinematic and it made it worse)
  • Set the material quality level to Epic
    I’m pretty sure that im missing some that i’ve forgot.
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Do you have an image or video that shows the problem? What engine version are you using? What’s your video card?

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Hi, sorry for the late response.
I’ve tried to upload the footage but unfortunately new users can not upload attachments.
I’m using 5.3 and RTX 3060 Ti

Your problem looks like mine explained here?