Hi everyone,
I’m looking for some advice for a project I’m working on. I’m considering a few different tools for this, and I’m wondering if Unreal would be right for this task. I’d be curious to hear what more experienced Unreal people would have to say
I want to make an interactive simulation showing how the way the world looks would change if geoengineering measures were introduced. Specifically, I want to show how light scattering would be different if light-reflective aerosols were sprayed into the atmosphere to reflect sunlight and thus reduce the amount of sun energy that enters the atmosphere.
Essentially I want to:
- Simulate the scattering of sunlight as it passes through Earth’s atmosphere.
- Model the effects of introducing light-reflective aerosols into the atmosphere and observe their impact on light scattering.
- Provide an interactive experience where users can adjust simulation parameters and observe real-time changes in the sky’s appearance.
Perhaps I should use some more advanced shader programming but I was wondering what Unity can do. I’m guessing volumetrics could be a good approach? If there are any existing assets, plugins, or resources that could help, I’d love to hear about those, as well as tutorials or documentation.
Any other guidance, suggestions, or experiences you can share would be greatly appreciated too
Thank you in advance for your help!
Best regards,
Maria