Light Sampling Issue with Moveables

I’ve read a few articles regarding incorrect shading on movable objects…but most of them were from last year and the year before. Here is the issue i’m facing in video format.

Some of the movable objects have a brighter surface in the dark shadowing areas than the exterior facing surfaces in direct sunlight, as seen in the video. I’ve played quite a few UE4 demos that have moveable objects similiar to my situation that don’t look so out of place.

Anyways if anyone has any tips or solutions to this I would much appreciate it. A lot of the house will be dynamic, so I need things to light up properly.

Thanks in advance!

https://vimeo.com/132486978