Light rendering is killing my ram

Okay, I have 8 GB of ram (might upgrade it later :wink: ), when i try to render the game, it takes 6,3 GB of ram. Making the thing run out of memory. Any ways to lower the shading lights so it doesnt take that much ram? It’s just a simple game…

Reduce the resolution of the lightmaps, reduce the number of textures, reduce the resolution of textures, use less geometry. Ultimately the RAM cost for building lighting is difficult to avoid. For development you’ll want more than 8GB.

Do you have foliage in the level and do you have a lightmass importance volume covering the playable area?

%0 foliage, No lightmass, I’m using the first person template. How to reduce it?