Light reflections on metahuman texture

Hey guys, does anyone now how I can get rid of these white/blue reflections on my model? nothing seems to work. my guess is something in the scene is reflecting that tone on the mode. it is a cyber style scene so my guess is the blue tone existing in the scene. it is on the lips, the nose, the ears. it is ruining the model basically. your help is appreciated because this is driving me mad.

It’s called a specular highlight. Generally the rougher a material is, the less visible the highlight becomes. You should be able to increase the roughness of the skin material for example, which would make the highlights softer and more diffuse.